Sneid Arkmos

Basic Information

Full NameSneid Arkmos
RaceShape-shifter (true form is not human)
Class—
OccupationPart-time bounty hunter
AlignmentNeutral
LocationDrar
StatusActive

Description

Sneid is an older man with the demeanour of someone who has seen too much. He carries himself with the patience of a hunter and the caution of a survivor. Despite his years, he is perceptive and difficult to fool — as demonstrated when he immediately saw through the party’s cinnamon prank by observing the state of the table.

He is capable of turning invisible, suggesting significant magical ability or training. He also showed no hesitation in combat, trading blows with Dristuul before either knew they were on the same side.


The Hunt for The Cradle

Sneid has been tracking The Cradle for years with little success. The organisation is extremely secretive and hard to track.

His pursuit is not merely professional — it is personal. The Cradle killed people close to him, and he is driven by a deep grudge.

He came to Drar hunting Robyn, a member of the Black Senate, believing Robyn had information about The Cradle. By the time Sneid confronted Robyn, Robyn had already been captured and tortured by parties unknown. Sneid did not get everything he wanted from Robyn before Dristuul killed him.

In Session 74, Sneid asked about The Cradle in Dravenmere — but innkeeper Marik Varn of The Brass Kettle Inn knew nothing of it.


Key Moments

  • Fought Dristuul at the Abandoned Tavern in Drar after both mistook each other for allies of Robyn
  • Turned invisible during the confrontation, demonstrating magical capability
  • Committed Robyn’s face to memory before leaving the scene, intending to use it
  • Shared wine and conversation with Dristuul at the Ambercup, agreeing to keep the Black Senate secret from the rest of the party
  • Helped a very drunk Dristuul lockpick his room door by providing light
  • Introduced to the party the next morning; was immediately suspected by Jaruul but welcomed by Korin
  • Saw through the cinnamon prank instantly, mixing the cinnamon into his porridge like a seasoned traveller
  • Opened up about his reasons for coming to Drar in Session 64, trading questions with Korin as the party set off to find Aldrick Voss
  • Peeked into house 17 on Cinder Row, then triggered Aldric Voss’s ambush — a flying sword narrowly missed him and Aldric attacked relentlessly. Insisted they didn’t want to kill him before Korin’s password ended the fight
  • Killed Rurik Drenn in the brawl at The Vulnerable Swordsman (Session 66) — three shots, two to the chest and one to the head — and took down or subdued several bandits; tolerated a friendly-fire swing from a raging Kailas
  • Schooled Dristuul in intimidation — “Watch and learn, kid” — pressing a gun to the last bandit to make him stand down where Dristuul had failed
  • Bonded with Korin over a shared thirst for vengeance — Sneid’s against The Cradle, Korin’s against Laudna Briarwood
  • Cast Homunculus Servant in Session 67, creating Ink — a clever mechanical raven he introduced to the party the next morning
  • Drafted the fish-jerky trade contract with Ink for the Sand Witch dealer Sulk, and took the mechanicals station for the desert journey east
  • Noticed the party may be circling in Session 68 — pointed out they’d driven in a straight line yet hit a seemingly familiar rock; carved an X to test it
  • Saw through the disguise at The Buried Chamber — alone among the party, he discerned the wreckage, horse bones, old armour, and hidden passage; later identified that the gargoyle’s glowing eyes drew on a single magical source and dispelled it, then gagged the bound Jaruul
  • Tried to put Jaruul to sleep by any means necessary through the cave battle in Session 69 — but the sorcerer refused to stay down, his teammates repeatedly reviving him to keep fighting. Also attacked a gelatinous cube and solved the mirror riddle (off the piece of glass Jaruul found)
  • Brought to the brink of death by a gnoll in Session 70 — Dristuul Dark Leaped beside him to stabilize his wounds
  • Found the Shard of Orcus on Jaruul in Session 71 — used Mage Hand to search Jaruul’s pockets after knocking him unconscious; discovered a small black stone that had grown to triple its original size. Performed a ritual to identify it, experiencing the same vision others had. The stone was revealed as a Shard of the Wand of Orcus
  • Proposed separating Jaruul from the shard — suggested keeping both restrained. After discussion, the party decided to return the shard to the coffin instead. Magically sealed both the coffin and the crypt door after Dristuul melted the corpse inside
  • Investigated the gargoyle mechanism in Session 72 — figured out how to retrigger the sand flow to bury the entire chamber. Fixed the mechanism and used Mage Hand to socket the last crystal, then ran as the temple collapsed, sealing the Wand of Orcus beneath the desert
  • Fixed Rurik Drenn’s broken gun during the journey to Dravenmere in Session 72
  • Cheeked his breakfast mushrooms at The Brass Kettle Inn in Session 74 — served mushrooms that morning, found them edible
  • Explained cicada rhythms — how the people of Dravenmere tell the time
  • Asked about The Cradle in Dravenmere — Marik Varn knew nothing of it
  • Pushed the missing-children investigation in Session 74 — at the Highwind Registry Customs Office he found a grey hair and a book with a deliberately torn-out middle page (the damage hidden), and learned the missing worker was Peltin and the missing child Edrin Halvek
  • Revealed the missing boy’s reward in Session 75 — told the party a boy had gone missing and that finding him meant free passage. Searched Peltin’s trapped house in the Minrogh Quarter for clues
  • Took the malfunctioning service elevator in Session 75 — it dropped him deep into the mountain with Dristuul and Jaruul, into the hidden Riverworks
  • Pushed deeper into the Riverworks in Session 76 — helped fend off the ambush of assassins and, with Dristuul, interrogate the captured mage, who linked the group to the mysterious symbol and The Cradle
  • Caught the party up and fought in the cavern in Session 77 — with Jaruul, briefed the others that their enemies were part of The Cradle; fell in the battle but was brought back by Nyxara. On the slain Peltin’s body he found a note bearing the mysterious symbol identifying the kidnapped Edrin Halvek
  • Set the cavern ambush in the Riverworks in Session 76 — used the voice of a deceased mage to lure enemies in, and made short work of a mage and an assassin with Dristuul. Slipped into a nap after the worst of the fighting. When a fleeing enemy was shot by his superior, Sneid volunteered to hold the stalemate and keep the cave sealed while the rest of the party regrouped
  • Bade farewell to Dravenmere in Session 78 — inspected and then buried a dead body left in the cave; knew the true story behind Dristuul’s arrest (a betrayed double agent who got his revenge), and believed the target worked for The Cradle or the Black Senate, confirming Dristuul’s Senate membership. Leveled up on the 16th of Undilar
  • Confessed a devastating secret in Session 78 — shapeshifted into Korin and revealed he was not human. He explained that the children kidnapped by The Cradle were not actually humans; the man Kailas killed was one of the stolen children from Sneid’s village, whose true faces lack features and who transform into what they see

Relationships

  • Dristuul — Met as enemies, became allies after discovering their shared target. Dristuul is Sneid’s point of contact with the party and has asked him not to mention the Black Senate to the others.
  • The Cradle — The secretive organisation Sneid has hunted for years. He holds a personal grudge against them.
  • Robyn — A Black Senate member Sneid was tracking for information about The Cradle. Robyn died before Sneid could extract everything he knew.
  • Korin — Welcomed Sneid to the party’s table despite Jaruul’s suspicion.
  • Jaruul — Immediately suspicious of Sneid, warning the group he may be more enemy than friend.
  • Ink — His homunculus, a mechanical raven he created and now travels with.

Connections

  • Currently with the party in Drar, having been invited to join them at the Ambercup
  • Hunting The Cradle, an organisation of which little is known