Sand Witch

The Sand Witch is a loud desert vehicle rented by the party for their journey from Nanaze toward Drar.


Overview

A fast, noisy machine built for crossing dunes, the Sand Witch requires a full crew to operate properly. Jacko rented the party a pink one and warned them to stop only near rocky formations to avoid attracting desert threats.


Crew Roles


Events

  • Rented from Jacko for 20 gold
  • Carried the party out of Nanaze and into the desert
  • Clipped a rock during the journey
  • Nearly threw multiple riders during a sudden hard brake near a river
  • Delivered the party to Drar in Session 61 — though the parking nearly destroyed it. Kailas jumped clear at 20 kph leaving the vehicle pointed at a wall, and Korin and Jaruul together physically halted it using strength and Thunder Wave
  • Nyxara cast restoration on the Sand Witch for the benefit of Star, the parking-yard worker, even though it was undamaged
  • Parked at the Sand Witch yard just outside the Drar checkpoint after arrival
  • In Session 67, the party rented another Sand Witch from the dealer Sulk at Drar’s Eastern gate (haggled to 20 gold plus a fish-jerky trade arrangement) to cross the desert east toward Dravenmere

Crew Roles — Drar to Dravenmere (Session 67)

Note: Jaruul, the party’s usual mechanic, was sidelined by a sudden sickness as the vehicle set off — leaving Sneid Arkmos on the mechanicals.

  • Across Session 68 (9th–11th of Undilar), the Sand Witch carried the party deeper into the desert of Drum La’thur toward Dravenmere. At night they camped beside it under Nyxara’s Tiny Hut and an alarm spell. By the second day the party suspected they were driving in circles despite a straight route, and on the third Jaruul’s eastward pull led them off course to The Buried Chamber.